×
Elon Musk’s Grok ‘Undressing’ Problem Isn’t Fixed

Elon Musk’s Grok ‘Undressing’ Problem Isn’t Fixed

Elon Musk’s X has introduced new restrictions stopping people from editing and generating images of real people in bikinis or other “revealing clothing.” The change in policy on Wednesday night follows global outrage at Grok being used to generate thousands of harmful nonconsensual “undressing” photos of women and sexualized images of apparent minors on X.

However, while it appears that some safety measures have finally been introduced to Grok’s image generation on X, the stand-alone Grok app and website seem to still be able to generate “undress”-style images and pornographic content, according to multiple tests by researchers, WIRED, and other journalists. Other users, meanwhile, say they’re no longer able to create images and videos as they once were.

“We can still generate photorealistic nudity on Grok.com,” says Paul Bouchaud, the lead researcher at Paris-based nonprofit AI Forensics, who has been tracking the use of Grok to create sexualized images and ran multiple tests on Grok outside of X. “We can generate nudity in ways that Grok on X cannot.”

“I could upload an image on Grok Imagine and ask to put the person in a bikini, and it works,” says the researcher who tested the system on a person appearing as a woman. Tests by WIRED, using free Grok accounts on its website in both the UK and US, successfully removed clothing from two images of men without any apparent restrictions. On the Grok app in the UK, when asked to undress a male, the app prompted a WIRED reporter to enter the users’ year of birth before the image was generated.

Meanwhile, other journalists at The Verge and investigative outlet Bellingcat also found it was possible to create sexualized images while being based in the UK, which is investigating Grok and X and has strongly condemned the platforms for allowing users to create the “undress” images.

Since the start of the year, Musk’s businesses—including artificial intelligence firm xAI, X, and Grok—have all come under fire for the creation of nonconsensual intimate imagery, explicit and graphic sexual videos, and sexualized imagery of apparent minors. Officials in the United States, Australia, Brazil, Canada, the Europe Commission, France, India, Indonesia, Ireland, Malaysia, and the UK have all condemned or launched investigations into X or Grok.

On Wednesday, a Safety account on X posted updates on how Grok can be used on the social media website. “We have implemented technological measures to prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis,” the account posted, adding that the rules apply to all users, including both free and paid subscribers.

In a section titled “Geoblock update,” the X account also claimed: “We now geoblock the ability of all users to generate images of real people in bikinis, underwear, and similar attire via the Grok account and in Grok in X in those jurisdictions where it’s illegal.” The company’s update also added that it is working to add additional safeguards and that it continues to “remove high-priority violative content, including Child Sexual Abuse Material (CSAM) and non-consensual nudity.”

Spokespeople for xAI, which creates Grok, did not immediately reply to WIRED’s request for comment. Meanwhile an X spokesperson says they understand the geolocation block to apply to both its app and website.

The latest move follows a widely criticized shift on January 9 where X limited image generation using Grok to paid “verified” subscribers. A a leading women’s group described the act as the “monetization of abuse.” Bouchaud, who says that AI Forensics has gathered around 90,000 total Grok images since the Christmas holidays, confirms that only verified accounts have been able to generate images on X—as opposed to the Grok website or app—since January 9 and that bikini images of women are rarely generated now. “We do observe that they appear to have pulled the plug on it and disabled the functionality on X,” they say.

Source link
#Elon #Musks #Grok #Undressing #Problem #Isnt #Fixed

#Memorial #Day #sales #shop #weekendDeals,Gadgets,Verge Shopping">The best Memorial Day sales you can shop this weekendTo give you more options, we’ve also included a selection of deals from retailers that aren’t necessarily running their own Memorial Day sales but are still offering limited-time deals in the run-up to May 25th.Savings are savings, after all.TVs and streaming devicesMiscellaneous Verge favoritesUpdate, May 24th: Updated to reflect current pricing and availability.#Memorial #Day #sales #shop #weekendDeals,Gadgets,Verge Shopping
The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal">Xreal, Google’s smartglasses partner, thinks it has finally mastered this notoriously tricky industry | TechCrunch
The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.







“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said. 

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.) 

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.


Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.







Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said. 

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal

gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal">Xreal, Google’s smartglasses partner, thinks it has finally mastered this notoriously tricky industry | TechCrunch

The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal

Post Comment