‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life
Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8.Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding.
We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.
And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes.
That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.
This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.
What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative.
He’s right behind you. – Neon
Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.
Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat.
Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.
Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding.
We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.
And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes.
That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.
This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.
What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative.
He’s right behind you. – Neon
Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.
Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat.
Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.
Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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OpenAI founder and CEO Sam Altman is trending on X for suggesting that parents use ChatGPT to generate podcasts about their children’s lives in lieu of… listening to them.
“cool use case of chatgpt work i heard last night,” he shared on X in all lowercase. “connect your family calendars and explain your kids’ interests.”
He continued, “Every morning for the drive to school, have it make a podcast that talks about one kid’s soccer game that afternoon, one kid’s upcoming birthday, some news, etc.”
The post has amassed around 9,500 likes at the time of this writing, dwarfed by 120,000 likes on the reply, “What if you just talked to your children?” from Gravity Falls creator Alex Hirsch. (The same day, Hirsch also criticized Google’s addition of its AI image generator into Google Earth, which it reversed.) Other popular replies have the same sentiment: That Altman is apparently encouraging users to disconnect from their families.
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
OpenAI founder and CEO Sam Altman is trending on X for suggesting that parents use ChatGPT to generate podcasts about their children’s lives in lieu of… listening to them.
“cool use case of chatgpt work i heard last night,” he shared on X in all lowercase. “connect your family calendars and explain your kids’ interests.”
He continued, “Every morning for the drive to school, have it make a podcast that talks about one kid’s soccer game that afternoon, one kid’s upcoming birthday, some news, etc.”
The post has amassed around 9,500 likes at the time of this writing, dwarfed by 120,000 likes on the reply, “What if you just talked to your children?” from Gravity Falls creator Alex Hirsch. (The same day, Hirsch also criticized Google’s addition of its AI image generator into Google Earth, which it reversed.) Other popular replies have the same sentiment: That Altman is apparently encouraging users to disconnect from their families.
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
#Sam #Altman #suggests #parents #generate #podcasts #kids">Sam Altman suggests parents generate AI podcasts about their kids
OpenAI founder and CEO Sam Altman is trending on X for suggesting that parents use ChatGPT to generate podcasts about their children’s lives in lieu of… listening to them.
“cool use case of chatgpt work i heard last night,” he shared on X in all lowercase. “connect your family calendars and explain your kids’ interests.”
He continued, “Every morning for the drive to school, have it make a podcast that talks about one kid’s soccer game that afternoon, one kid’s upcoming birthday, some news, etc.”
The post has amassed around 9,500 likes at the time of this writing, dwarfed by 120,000 likes on the reply, “What if you just talked to your children?” from Gravity Falls creator Alex Hirsch. (The same day, Hirsch also criticized Google’s addition of its AI image generator into Google Earth, which it reversed.) Other popular replies have the same sentiment: That Altman is apparently encouraging users to disconnect from their families.
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
We’re covering items that make writing easier and more satisfying, alarm clocks that can rattle even the most sleep-deprived students from a deep slumber, bags that are just as great for the gym as they are for the weekend away, and more. We wish the students in your life (or you, if you’re the student in question) a prosperous year, and we hope that our curation makes things a little easier during your studies and your downtime a lot more fun.
We’re covering items that make writing easier and more satisfying, alarm clocks that can rattle even the most sleep-deprived students from a deep slumber, bags that are just as great for the gym as they are for the weekend away, and more. We wish the students in your life (or you, if you’re the student in question) a prosperous year, and we hope that our curation makes things a little easier during your studies and your downtime a lot more fun.
Knowing exactly what your student needs for the school year ahead is next to impossible. Sure, you’ll probably nail the essentials, but there will likely be a few items you forgot to buy, or didn’t think they’d need to have. We’re pulling our weight during the back-to-school season with a new shopping guide that’s a mix of practical and aspirational products for students to use in and out of the classroom.
We’re covering items that make writing easier and more satisfying, alarm clocks that can rattle even the most sleep-deprived students from a deep slumber, bags that are just as great for the gym as they are for the weekend away, and more. We wish the students in your life (or you, if you’re the student in question) a prosperous year, and we hope that our curation makes things a little easier during your studies and your downtime a lot more fun.
Now, anonymous sources have told Reuters that more of OpenAI’s agents are believed to have escaped their sandboxes. However, one source downplayed the severity, saying that with those escapes, the agents didn’t appear to leave OpenAI’s network to hack into another company’s. TechCrunch reached out to OpenAI for more information.
AI programs acting in bizarre ways has apparently become a weird, almost bragging point for companies. The same week, Anthropic also announced that it had discovered not one, but three instances in which its agents had escaped test environments and hacked other organizations.
AI companies have also been accused of using such incidents for marketing purposes — as they generate considerable attention and may underscore how powerful the companies’ products are. The flip side of that is that these disclosures are also ramping up discussions of government regulations.
Now, anonymous sources have told Reuters that more of OpenAI’s agents are believed to have escaped their sandboxes. However, one source downplayed the severity, saying that with those escapes, the agents didn’t appear to leave OpenAI’s network to hack into another company’s. TechCrunch reached out to OpenAI for more information.
AI programs acting in bizarre ways has apparently become a weird, almost bragging point for companies. The same week, Anthropic also announced that it had discovered not one, but three instances in which its agents had escaped test environments and hacked other organizations.
AI companies have also been accused of using such incidents for marketing purposes — as they generate considerable attention and may underscore how powerful the companies’ products are. The flip side of that is that these disclosures are also ramping up discussions of government regulations.
#OpenAI #reportedly #finds #evidence #agents #ran #amok #TechCrunchHugging Face,In Brief,OpenAI">OpenAI reportedly finds evidence that more of its agents ran amok | TechCrunch
Much has been made of the incident in which one of OpenAI’s agents broke out of its sandboxed test environment and proceeded to hack the AI hosting platform Hugging Face. OpenAI has since launched an investigation into how the incident occurred, which is still ongoing.
Now, anonymous sources have told Reuters that more of OpenAI’s agents are believed to have escaped their sandboxes. However, one source downplayed the severity, saying that with those escapes, the agents didn’t appear to leave OpenAI’s network to hack into another company’s. TechCrunch reached out to OpenAI for more information.
AI programs acting in bizarre ways has apparently become a weird, almost bragging point for companies. The same week, Anthropic also announced that it had discovered not one, but three instances in which its agents had escaped test environments and hacked other organizations.
AI companies have also been accused of using such incidents for marketing purposes — as they generate considerable attention and may underscore how powerful the companies’ products are. The flip side of that is that these disclosures are also ramping up discussions of government regulations.
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