Yesterday, with a single slam of a gavel, Elon Musk got almost 14 percent closer to being a trillionaire.
He wants you to think that you can’t hurt him by calling him greedy when things like this go his way. In his public life, he has cocooned himself inside a warm little excuse for his outlandish, endless pursuit of a larger fortune. He most recently laid it all out in a tweet on November 3, but he’s been pretty consistent about this for years.
The excuse goes like this: human consciousness is good, but would die out entirely if all life on Earth were snuffed out. Earth is a finite resource and will eventually become uninhabitable or be destroyed. There is no way to avoid this, so it’s imperative that humanity find a way to persist without Earth—first by colonizing Mars, and then by using that step as a way to expand into other solar systems. He needs as much money as possible to get to Mars, therefore, if you squint, getting as rich as possible is actually heroic and Elon Musk is our savior.
This isn’t all wrong. There are disasters threatening Earth, and even if we survive those, our planet will only exist for a limited amount of time, after which it will be swallowed by the expansion of our sun when it depletes the fuel at its core and becomes a red dwarf. There are two common ways of shrugging this information off: a) The Armageddon or a similar religious or spiritual event will have ended our troubles by then, or b) Actually, human extinction is good. If you don’t subscribe to one of these ideas, then Elon Musk might seem like he has a good point.
Elon Musk doesn’t have a good point, however. And he remains, by any reasonable standard, absolutely nothing other than a greedy rich guy.
The idea that the Earth is on course for imminent doom is misplaced. As has been explained endlessly elsewhere, climate change isn’t going to make our species extinct. It’s just going to make life here harder and worse. The hard truth is that there’s no escape. We have to endure the horrible disasters and try, for generations, to repair the damage we’ve done.
But when you zoom out past short-term blips that Elon Musk performatively pretends to care about, like declining fertility, you’ll actually start to feel pretty hopeful. For most of our species’ existence on Earth, we competed with predators that were trying to eat us and steal our food, and we pulled through. Yeah, we’re currently all addicted to scrolling on our phones, but that doesn’t change the fact that we’re built for survival, and we’ll do it on a cold Earth or a hot earth, with or without Teslas and satellite internet, until, say, the atmosphere becomes unbreathable in roughly a billion years, and, hell, maybe even longer than that.
All of which is to say that in the long term, the project of sending combustion-powered fuel tubes to the nearest planet in our solar system is a pretty goofy plan for saving our species. There’s no hurry to get off Earth, and anyway, we don’t currently know what to do about the fact that Mars colonists would be irradiated, and unable to grow food in the local soil. You and I have the same Google as Elon Musk, so it’s not like he doesn’t know about these problems.
But he almost certainly knows his fantasies are increasingly out of reach within his lifetime. He’ll be pushing 60 before the point at which he himself says he’ll finally launch a crewed mission in his some of his more recent predictions. He’ll be somewhere in the range of 73 to 83 by the time he now claims there will be a self-sustaining city on Mars. And in recent months the fantasy has gotten weirder still. He now wants to etch his own AI-written encyclopedia in stone and distribute it on Mars and elsewhere in space.
I can only guess that Musk is flailing. The fact that he’ll never see the creation of a Mars colony is coming into view for him. Maybe if he really hurries, he can strand a few corpses on the dead, red rock that is Mars—something he has acknowledged is part of his plan—before he himself slumps over dead atop his giant cash pile.
Humanity will carry on without him. His time will come to an end, and the species he dreams of saving won’t have needed him. The current period of cartoonish inequality between the rich and poor will end. Our species will endure the slings and arrows of life on our imperfect planet, and if we’re lucky, perhaps a day will come in the future when we can pilot some unknown kind of craft comfortably to another star and set up a colony there. Maybe people in that colony will read a book that mentions Elon Musk after Croesus and Mansa Musa on a list of rich guys, back when there were rich guys.
Anyway, Musk has been fighting a years-long legal battle to save the $56 billion Tesla pay package that pushed him to the status of super-billionaire in the first place. Last year, a court agreed with certain shareholders who felt that Musk’s control of Tesla called the fairness of the pay package into question, and that package was tossed out. Well, he just won his appeal, and since the package has gone up in value over the years, he just got $139 billion richer. Good for him.
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![Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D](https://gizmodo.com/app/uploads/2026/06/cobol-fps-1280x853.png)

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