Hey, all, and happy Friday! Welcome back to TechCrunch Mobility, your hub for news, analysis, and scoops around the future of transportation. To get this in your inbox, sign up here for free — just click TechCrunch Mobility!
I was sad to have missed the Monterey Car Week this year, especially because there were a number of reveals I was interested in, including the all-electric Cadillac Opulent Velocity; the Chevrolet Corvette CX and CX.R Vision Gran Turismo concepts; and Lucid Gravity X reveals. But alas, the sprawling, Champagne-soaked grounds of Quail or the sea of seersucker suits and wide-brimmed hats at Pebble Beach Golf Course were suboptimal landscapes for my newly fractured and boot-encased foot. Next year!
In the meantime, I thought I would reach out to you, dear reader, to get your forecast on what’s in store for automakers and EV sales in the United States once the federal EV tax credit expires September 30.
My prediction? Well I don’t really want to taint the results, but I will say this: Automakers are going to have to do something in the short term to attract customers, and not just because of the expiring EV tax credit.
A little bird
Serve Robotics, the autonomous sidewalk delivery robot company, announced earlier this week that it acquired Vayu Robotics, a startup that has developed AI foundation models and a simulation-powered data engine for robots. The companies didn’t disclose the terms of the deal, but some back-of-the-envelope math and a little bird helped me determine that Serve Robotics paid between $45 million and $50 million for Vayu.
Got a tip for us? Email Kirsten Korosec at kirsten.korosec@techcrunch.com or my Signal at kkorosec.07, Sean O’Kane at sean.okane@techcrunch.com
Deals!
Several weeks ago, I highlighted a deal between Uber, autonomous vehicle tech startup Nuro, and EV maker Lucid. You can read about that here, but the important piece to remember is Uber’s commitment to make an undisclosed “multimillion-dollar” investment into Nuro. (Sources told me it is more than the $300 million Uber invested in Lucid.)
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Nuro has now raised more money in a Series E round that has reached $203 million from a group of new investors that includes Nvidia, existing backer Baillie Gifford, Icehouse Ventures, Kindred Ventures, and Pledge Ventures. And a portion of Uber’s investment has gone toward the Series E round.
Other deals that got my attention …
ARK Invest, Cathie Wood’s firm, invested about $12.9 million in the Chinese autonomous driving firm Pony.ai, according to the company.
Grid Aero, an aerospace startup, raised $6 million in seed funding from Calibrate Ventures and Ubiquity Ventures.
Group14, a battery materials startup, raised $463 million in a funding round led by battery manufacturer SK with participation from ATL, Lightrock, Microsoft, Porsche, and OMERS. Alongside the round, Group14 also announced it had “acquired full ownership” of a joint venture with SK in South Korea.
Oway, founded in 2023 and backed by Y Combinator and General Catalyst, recently closed a $4 million seed round. Read up on the company’s plan to build a decentralized “Uber for freight.”
One update on the Via IPO: Renaissance Capital estimates Via could raise up to $500 million.
Notable reads and other tidbits
Hertz will start selling preowned vehicles on Amazon Autos.
Redwood Materials said it is working with Caterpillar to recycle the battery packs from the company’s battery-electric underground loaders.
Tesla is planning to introduce in-car voice-assistant functions powered by DeepSeek and ByteDance’s Doubao artificial intelligence.
The Routing Company, a startup that helps transit agencies match riders with vehicles quickly and cheaply, landed Zoox as its first robotaxi client. Zoox will purchase a nonexclusive license for The Routing Company’s tech and will bring five of the startup’s engineers on board to “advance the efficiency and scalability” of its fledgling robotaxi service.
Volkswagen faces a lawsuit in the U.S. District Court of New Jersey over the buttons on the steering wheel of its cars, including ID.4. The lawsuit alleges the buttons are too sensitive and too easy to activate unintentionally.
Waymo has been granted a permit to test its autonomous vehicles in New York City, the first such approval granted by the city. The company told TechCrunch it plans to start testing “immediately.”
In the world of drones and food, I suppose it was inevitable we would get Zipotle — a merging of the words Zipline and Chipotle. Zipline, an autonomous drone delivery startup, has partnered with Chipotle to fly digital orders to guests’ locations in the greater Dallas area.
One more thing …
Vanity Fair has a lengthy feature on Waymo co-CEO Tekedra Mawakana that digs into her past, how she manages, and, as the author notes, her un-Elon style. It’s worth the read and gives me an opportunity to remind you all that Mawakana will be on our stage at Disrupt 2025, which will be held October 27 to 29 in San Francisco.
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![Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D](https://gizmodo.com/app/uploads/2026/06/cobol-fps-1280x853.png)

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